using FrameOperateSync;

namespace Pvp
{
    interface IPvpGame
    {
        void OnGameStart();
        void OnGameUpdate(int frameIndex);
        void OnPlayerJoin(int playerId);
        void OnPlayerLeave(int playerId);
        void OnGameDispose();
        void HandleInput(int entityId, bool localFlag, OperateType opType, IRenderData inputData);
    }
}